でもね、今の時期だとスゲー良い牛の屠殺が殆どないんだ。 だから、最近はあまりハラミ刺は出してないです。 (運良く良い牛の屠殺があったら出してますけど) 0057名無しさん@お腹いっぱい。2005/04/10(日) 22:49:46ID:ogN6Ceh4 せんまい命 0058名無しさん@お腹いっぱい。2005/04/10(日) 23:33:54ID:/tXO0HUT During the 1990s, nearly every big media company was seduced into buying or building an Internet portal. On paper, it sounded great: Distribute your movies and music over the Internet to a global audience, make big money. Many companies made pilgrimages to Yahoo Inc. and the like, where the dot-coms made thrilling white board and PowerPoint pitches.
Sony Corp.'s Yair Landau heard his share of proposals on trips to Silicon Valley, but he was skeptical about whether it would work at his company.
"I think integration within a large, multicultural company is very difficult," he recently recalled in an interview. "We were not going to be able to acquire an Excite [at Home] or a Yahoo and integrate them into our culture -- a relatively mature, slow-paced company." Sony passed on the buying bacchanal and never struck a deal with an Internet company.
Instead, it slowly developed an in-house Internet business on the back of something it knew well: its burgeoning games division, one of the most profitable units at Sony.
The company created a subscription-based online gaming business that is projected to break even this year -- a success story, by Internet standards. More than 432,000 subscribers pay $12.95 per month to sit at their computers and play Sony's EverQuest, a medieval role-playing fantasy, against other gamers online.
The modest EverQuest launch set the stage for what would become Sony's larger, long-range online strategy post-bubble -- delivering its vast library of music, movies and television shows to home viewers over the Internet.
If it works, Sony may end up accomplishing the sort of "synergy" that its rivals promised but have yet to deliver, leaving the come-lately Japanese company as a leader in using the Internet to marry content and consumer electronics.
Or the idea may not move past a small group of techies, with the great mass of consumers never feeling the need to buy movies, music or TV shows over the Internet, remaining happy to have their entertainment delivered via cable, satellite, VCR and DVD.
"Will [people] start consuming media outside of broadcast and cable avenues? I don't know," said andau, now president of the Sony Pictures Digital Entertainment division. "I'm certainly hopeful that more and more will be consumed through the Internet, so Sony's advantages as a manufacturer of content and hardware will be realized."