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ゴミクズくんのワッチョイを毎週報告するスレ

■ このスレッドは過去ログ倉庫に格納されています
0013学生さんは名前がない (オッペケ Sr6f-4yJX)
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2024/05/13(月) 20:19:01.43ID:JcctSAm7r
まんこ
0014学生さんは名前がない (オッペケ Sr6f-4yJX)
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2024/05/13(月) 20:20:40.96ID:JcctSAm7r
うんこ
0015学生さんは名前がない (オッペケ Sr6f-4yJX)
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2024/05/13(月) 20:20:50.13ID:JcctSAm7r
うんこ
0026学生さんは名前がない (ワッチョイW 0ef8-jES3)
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2024/05/22(水) 21:42:17.17ID:F9ce9+G00
ー0751どんぐりキャノン ★ 警備員[Lv.4(前13)][芽警]2024/05/18(土) 10:27:16.15ID:CAP_USER(20)


To calculate the adjusted damage \( D \), start with this formula:

\[ D = \max(0, \left\lfloor (F - A) \times E \right\rfloor ) \]

Where:
- \( D \) is the adjusted damage.
- \( F \) is the final base damage dealt (including possible critical hits).
- \( A \) is the final defense of the opponent (including possible critical defense).
- \( E \) is the elemental effectiveness factor, which adjusts the damage based on the interaction between attacker’s and defender’s elements.

The elemental effectiveness \( E \) depends on the elements involved and their respective potencies. If one element is strong against another, the effectiveness factor increases; if one element is weak against another, the effectiveness factor decreases. Here’s how it is calculated:

For element interactions:
1. If the attacker’s element is strong against the defender’s element:
\[ E = 1.2 + 0.05 \times (p_1 - p_2) \]
Where \( p_1 \) is the potency of the attacker’s element, and \( p_2 \) is the potency of the defender’s element.

2. If the attacker’s element is weak against the defender’s element:
\[ E = 0.8 - 0.05 \times (p_1 - p_2) \]

3. Otherwise (if there is no specific strength or weakness between the elements or no elements are involved):
\[ E = 1.0 \]

Here are specific examples of element interactions:
- Fire vs Ice: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Ice vs Fire: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Fire vs Water: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Water vs Fire: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Earth vs Water: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Earth vs Air: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Air vs Earth: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Air vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Lightning vs Air: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Lightning vs Water: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Water vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Ice vs Lightning: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- Lightning vs Ice: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Light vs Dark: \( E = 1.2 + 0.05 \times (p_1 - p_2) \)
- Dark vs Light: \( E = 0.8 - 0.05 \times (p_1 - p_2) \)
- If the attacker's element is Dark and the defender has no elemental defense:
\[ E = 1.2 + 0.05 \times (p_1 - 0) \]
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